I was watching some videos/stream on the game and there was a comment about how the job system/Custom class was something in Final Fantasy 5. More importantly, it's fun to play around with the job system like this. There's also an easy mode that can give double EXP which you can switch to. However, the other forms are still there and work pretty competently in the meanwhile. I'm like 10 hours in and I feel likevI finally have enough skills to play around with it without hardcore grinding. The downside is that it takes a while to gather up the levels and skills needed for this. It's addicting cause now my 'Jimmy' has an ultra high physical attack stat and can wipe those enemies weak to physical in one go. Once you get these forms high enough, you can create a custom job class that can be a fucking monster. Each class has its own level and once you get these high enough you can put active and passive skills on your base form. Here's the cool part: You still have a base human form, 'Jimmy' that can equip certain skills once you get enough job points put into that class. So all pretty normal so far, not unique but pretty fun to play. For example, there's one slime form that emphasizes defense and can tank physical attacks and another punk one that has a higher luck stat that can steal stuff from the enemy. This means in battle you can switch to different forms which all have different attribute percentage buffs and powers. At certain points in the game the main character, Jimmy of course, can 'empathize' with an enemy and gain their form plus abilities. The reason I mention the game is because the job system in it was pretty interesting. (It's darkly humorous but well balanced in tone and the gameplay really utilizes the systems to its fullest. Pick it up if you think you'll enjoy it because it's made by a single developer! I'll include the trailer below. It's honestly amazing and I recommend that you look into it. So I've been playing an Earthbound/Mother 3 inspired RPG-maker game called Jimmy and the Pulsating Mass. Also want community opinions and answers to questions in thread title. Am I missing something here? I'm assuming they are supposed to buff my damage by 30% when attacking with dual swords for 20 seconds, but I'm not seeing it.TL DR: Played an RPG with custom class system (which made me want to min/max) that made me think about other battle systems in RPGs and what I value in job systems, which I normally don't think about. And at least from some testing around on the target dummy, I don't notice any change in my attacks / damage after casting these skills. What do "Thousand Cuts" and "Sweeping Strike" do? For one, at rank 0 the skill description for each of them appears to be identical. The only thing I've found so far is a passive skill in each skill page that gives some bonuses per counter, but those don't unlock until much later in the game. Does having more counters buff my damage in some way? Are there skills that consume them? The tooltips for all the skills seem to assume that I already know what they are and what they do. But I can't seem to find out what they actually do. What are "counters"? A lot of skills apparently generate them, in 3 different types (nature, storm, combat, etc.). So I'm trying out the Ranger class from Synergies mod, but already have 2 big questions:
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